One of the main parts of Builderment is being able to move cargo/items around the world via transport belts. On the surface this might look easy or straightforward but underneath on a technical level it’s anything but. In this dev log I’m going to share some of those challenges and...

I realized a few weeks ago that the game wouldn’t be very exciting with only 1x1 buildings. Not only would the logistical problem solving be limited but visually impaired don’t think it would be all that appealing. With multiple sized buildings there can be much more variety in designs.

This week life was pretty busy but I made some good progress on Builderment. Early in the week I added some life to the world by animating the water tiles. This was done by randomly rotating tiles every few seconds. I think the results are pretty good for how little...

One of the interesting concepts I read about was the use of “prototypes”. I’m not talking about prototypes in terms of unfinished game projects, although coincidentally that’s what I was doing to test this concept. The “prototype” idea is related to entities or objects in a game, let’s say you...

Starting a new game is exciting, the ideas are flowing and the possibilities are endless. You have a great idea and ready to get to work. Soon you may find yourself facing a lot of questions that need to be answered. Maybe you’ve made a game or two before but...