Camera Cargo Lock Since the beginning I’ve wanted an effect that would follow an item as it moved along the belts. This week I made that happen! 🥳

Builderment is a game about building and automation, so it’s only natural that the development process is also automated. As a programmer my philosophy is to do as little work as possible. But that doesn’t mean to cut corners and deliver a worse product, instead it means use code to...

One of the main parts of Builderment is being able to move cargo/items around the world via transport belts. On the surface this might look easy or straightforward but underneath on a technical level it’s anything but. In this dev log I’m going to share some of those challenges and...

I realized a few weeks ago that the game wouldn’t be very exciting with only 1x1 buildings. Not only would the logistical problem solving be limited but visually impaired don’t think it would be all that appealing. With multiple sized buildings there can be much more variety in designs.

This week life was pretty busy but I made some good progress on Builderment. Early in the week I added some life to the world by animating the water tiles. This was done by randomly rotating tiles every few seconds. I think the results are pretty good for how little...

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